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        Package&nbsp;core ::
        Package&nbsp;engine ::
        Module&nbsp;InputSystem
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<h1 class="epydoc">Source Code for <a href="core.engine.InputSystem-module.html">Module core.engine.InputSystem</a></h1>
<pre class="py-src">
<a name="L1"></a><tt class="py-lineno">  1</tt>  <tt class="py-line"><tt class="py-docstring">'''</tt> </tt>
<a name="L2"></a><tt class="py-lineno">  2</tt>  <tt class="py-line"><tt class="py-docstring">@since: 21.03.2014</tt> </tt>
<a name="L3"></a><tt class="py-lineno">  3</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L4"></a><tt class="py-lineno">  4</tt>  <tt class="py-line"><tt class="py-docstring">@author: Max</tt> </tt>
<a name="L5"></a><tt class="py-lineno">  5</tt>  <tt class="py-line"><tt class="py-docstring"></tt> </tt>
<a name="L6"></a><tt class="py-lineno">  6</tt>  <tt class="py-line"><tt class="py-docstring">@summary: Diese Klasse ist verantwortlich fuer jeglichen Input (Keyboard, Mouse)</tt> </tt>
<a name="L7"></a><tt class="py-lineno">  7</tt>  <tt class="py-line"><tt class="py-docstring">'''</tt> </tt>
<a name="L8"></a><tt class="py-lineno">  8</tt>  <tt class="py-line"> </tt>
<a name="L9"></a><tt class="py-lineno">  9</tt>  <tt class="py-line"><tt class="py-keyword">import</tt> <tt class="py-name">pygame</tt> </tt>
<a name="L10"></a><tt class="py-lineno"> 10</tt>  <tt class="py-line"> </tt>
<a name="L11"></a><tt class="py-lineno"> 11</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-0" class="py-name" targets="Module ErrorCodes=ErrorCodes-module.html"><a title="ErrorCodes" class="py-name" href="#" onclick="return doclink('link-0', 'ErrorCodes', 'link-0');">ErrorCodes</a></tt> <tt class="py-keyword">import</tt> <tt class="py-op">*</tt>    <tt class="py-comment"># @UnusedWildImport</tt> </tt>
<a name="L12"></a><tt class="py-lineno"> 12</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-1" class="py-name" targets="Module Messages=Messages-module.html"><a title="Messages" class="py-name" href="#" onclick="return doclink('link-1', 'Messages', 'link-1');">Messages</a></tt> <tt class="py-keyword">import</tt> <tt class="py-op">*</tt>    <tt class="py-comment"># @UnusedWildImport</tt> </tt>
<a name="L13"></a><tt class="py-lineno"> 13</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt id="link-2" class="py-name" targets="Module Properties=Properties-module.html"><a title="Properties" class="py-name" href="#" onclick="return doclink('link-2', 'Properties', 'link-2');">Properties</a></tt> <tt class="py-keyword">import</tt> <tt class="py-op">*</tt>    <tt class="py-comment"># @UnusedWildImport</tt> </tt>
<a name="L14"></a><tt class="py-lineno"> 14</tt>  <tt class="py-line"><tt class="py-keyword">from</tt> <tt class="py-name">gfx</tt><tt class="py-op">.</tt><tt id="link-3" class="py-name" targets="Module gfx.Tile=gfx.Tile-module.html,Class gfx.Tile.Tile=gfx.Tile.Tile-class.html"><a title="gfx.Tile
gfx.Tile.Tile" class="py-name" href="#" onclick="return doclink('link-3', 'Tile', 'link-3');">Tile</a></tt> <tt class="py-keyword">import</tt> <tt class="py-op">*</tt> </tt>
<a name="L15"></a><tt class="py-lineno"> 15</tt>  <tt class="py-line"> </tt>
<a name="InputSystem"></a><div id="InputSystem-def"><a name="L16"></a><tt class="py-lineno"> 16</tt> <a class="py-toggle" href="#" id="InputSystem-toggle" onclick="return toggle('InputSystem');">-</a><tt class="py-line"><tt class="py-keyword">class</tt> <a class="py-def-name" href="core.engine.InputSystem.InputSystem-class.html">InputSystem</a><tt class="py-op">(</tt><tt class="py-base-class">object</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="InputSystem-collapsed" style="display:none;" pad="+++" indent="++++"></div><div id="InputSystem-expanded"><a name="InputSystem.__init__"></a><div id="InputSystem.__init__-def"><a name="L17"></a><tt class="py-lineno"> 17</tt> <a class="py-toggle" href="#" id="InputSystem.__init__-toggle" onclick="return toggle('InputSystem.__init__');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="core.engine.InputSystem.InputSystem-class.html#__init__">__init__</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">gLogic</tt><tt class="py-op">,</tt> <tt class="py-param">mapObj</tt><tt class="py-op">,</tt> <tt class="py-param">hud</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="InputSystem.__init__-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="InputSystem.__init__-expanded"><a name="L18"></a><tt class="py-lineno"> 18</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">event</tt> <tt class="py-op">=</tt> <tt class="py-name">None</tt> </tt>
<a name="L19"></a><tt class="py-lineno"> 19</tt>  <tt class="py-line">        <tt class="py-string">"""@ivar: Event-Handler"""</tt> </tt>
<a name="L20"></a><tt class="py-lineno"> 20</tt>  <tt class="py-line">         </tt>
<a name="L21"></a><tt class="py-lineno"> 21</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">gLogic</tt> <tt class="py-op">=</tt> <tt class="py-name">gLogic</tt> </tt>
<a name="L22"></a><tt class="py-lineno"> 22</tt>  <tt class="py-line">        <tt class="py-string">"""@ivar: Game-Logic Referenz"""</tt> </tt>
<a name="L23"></a><tt class="py-lineno"> 23</tt>  <tt class="py-line">         </tt>
<a name="L24"></a><tt class="py-lineno"> 24</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt> <tt class="py-op">=</tt> <tt class="py-name">mapObj</tt> </tt>
<a name="L25"></a><tt class="py-lineno"> 25</tt>  <tt class="py-line">        <tt class="py-string">"""@ivar: Map-Referenz"""</tt> </tt>
<a name="L26"></a><tt class="py-lineno"> 26</tt>  <tt class="py-line">         </tt>
<a name="L27"></a><tt class="py-lineno"> 27</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">hud</tt> <tt class="py-op">=</tt> <tt class="py-name">hud</tt> </tt>
<a name="L28"></a><tt class="py-lineno"> 28</tt>  <tt class="py-line">        <tt class="py-string">"""@ivar: HUD-Referenz"""</tt> </tt>
<a name="L29"></a><tt class="py-lineno"> 29</tt>  <tt class="py-line">         </tt>
<a name="L30"></a><tt class="py-lineno"> 30</tt>  <tt class="py-line">        <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">selected</tt> <tt class="py-op">=</tt> <tt class="py-name">None</tt> </tt>
<a name="L31"></a><tt class="py-lineno"> 31</tt>  <tt class="py-line">        <tt class="py-string">"""@ivar: Ausgewaehltes Tile vom HUD"""</tt> </tt>
</div><a name="L32"></a><tt class="py-lineno"> 32</tt>  <tt class="py-line">         </tt>
<a name="InputSystem.inputHandling"></a><div id="InputSystem.inputHandling-def"><a name="L33"></a><tt class="py-lineno"> 33</tt> <a class="py-toggle" href="#" id="InputSystem.inputHandling-toggle" onclick="return toggle('InputSystem.inputHandling');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="core.engine.InputSystem.InputSystem-class.html#inputHandling">inputHandling</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">event</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="InputSystem.inputHandling-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="InputSystem.inputHandling-expanded"><a name="L34"></a><tt class="py-lineno"> 34</tt>  <tt class="py-line">        <tt class="py-docstring">""" Diese Funktion verteilt die events auf die einzelnen Unterfunktionen """</tt> </tt>
<a name="L35"></a><tt class="py-lineno"> 35</tt>  <tt class="py-line">        <tt class="py-keyword">for</tt> <tt class="py-name">evt</tt> <tt class="py-keyword">in</tt> <tt class="py-name">event</tt><tt class="py-op">:</tt> </tt>
<a name="L36"></a><tt class="py-lineno"> 36</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">QUIT</tt><tt class="py-op">:</tt> </tt>
<a name="L37"></a><tt class="py-lineno"> 37</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">gLogic</tt><tt class="py-op">.</tt><tt id="link-4" class="py-name" targets="Method core.engine.GameLogic.GameLogic.endGame()=core.engine.GameLogic.GameLogic-class.html#endGame"><a title="core.engine.GameLogic.GameLogic.endGame" class="py-name" href="#" onclick="return doclink('link-4', 'endGame', 'link-4');">endGame</a></tt><tt class="py-op">(</tt><tt id="link-5" class="py-name" targets="Variable ErrorCodes.CODE_0x0=ErrorCodes-module.html#CODE_0x0,Variable core.engine.GameLogic.CODE_0x0=core.engine.GameLogic-module.html#CODE_0x0,Variable core.engine.InputSystem.CODE_0x0=core.engine.InputSystem-module.html#CODE_0x0,Variable core.start.Start.CODE_0x0=core.start.Start-module.html#CODE_0x0"><a title="ErrorCodes.CODE_0x0
core.engine.GameLogic.CODE_0x0
core.engine.InputSystem.CODE_0x0
core.start.Start.CODE_0x0" class="py-name" href="#" onclick="return doclink('link-5', 'CODE_0x0', 'link-5');">CODE_0x0</a></tt><tt class="py-op">)</tt> </tt>
<a name="L38"></a><tt class="py-lineno"> 38</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">KEYDOWN</tt><tt class="py-op">:</tt> </tt>
<a name="L39"></a><tt class="py-lineno"> 39</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-6" class="py-name" targets="Method core.engine.InputSystem.InputSystem.keyMapping()=core.engine.InputSystem.InputSystem-class.html#keyMapping"><a title="core.engine.InputSystem.InputSystem.keyMapping" class="py-name" href="#" onclick="return doclink('link-6', 'keyMapping', 'link-6');">keyMapping</a></tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L40"></a><tt class="py-lineno"> 40</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">MOUSEMOTION</tt> <tt class="py-keyword">or</tt> <tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">MOUSEBUTTONDOWN</tt><tt class="py-op">:</tt> </tt>
<a name="L41"></a><tt class="py-lineno"> 41</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-7" class="py-name" targets="Method core.engine.InputSystem.InputSystem.mouseMapping()=core.engine.InputSystem.InputSystem-class.html#mouseMapping"><a title="core.engine.InputSystem.InputSystem.mouseMapping" class="py-name" href="#" onclick="return doclink('link-7', 'mouseMapping', 'link-7');">mouseMapping</a></tt><tt class="py-op">(</tt><tt class="py-name">evt</tt><tt class="py-op">)</tt> </tt>
</div><a name="L42"></a><tt class="py-lineno"> 42</tt>  <tt class="py-line">             </tt>
<a name="InputSystem.keyMapping"></a><div id="InputSystem.keyMapping-def"><a name="L43"></a><tt class="py-lineno"> 43</tt> <a class="py-toggle" href="#" id="InputSystem.keyMapping-toggle" onclick="return toggle('InputSystem.keyMapping');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="core.engine.InputSystem.InputSystem-class.html#keyMapping">keyMapping</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="InputSystem.keyMapping-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="InputSystem.keyMapping-expanded"><a name="L44"></a><tt class="py-lineno"> 44</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L45"></a><tt class="py-lineno"> 45</tt>  <tt class="py-line"><tt class="py-docstring">        Diese Funktion legt fuer die Keyboard-Tasten verschiedene Funktionalitaeten fest.</tt> </tt>
<a name="L46"></a><tt class="py-lineno"> 46</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt> </tt>
<a name="L47"></a><tt class="py-lineno"> 47</tt>  <tt class="py-line">        <tt class="py-name">keys</tt> <tt class="py-op">=</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">key</tt><tt class="py-op">.</tt><tt class="py-name">get_pressed</tt><tt class="py-op">(</tt><tt class="py-op">)</tt> </tt>
<a name="L48"></a><tt class="py-lineno"> 48</tt>  <tt class="py-line">         </tt>
<a name="L49"></a><tt class="py-lineno"> 49</tt>  <tt class="py-line">        <tt class="py-keyword">if</tt> <tt class="py-name">keys</tt><tt class="py-op">[</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">K_ESCAPE</tt><tt class="py-op">]</tt><tt class="py-op">:</tt> </tt>
<a name="L50"></a><tt class="py-lineno"> 50</tt>  <tt class="py-line">            <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">gLogic</tt><tt class="py-op">.</tt><tt id="link-8" class="py-name"><a title="core.engine.GameLogic.GameLogic.endGame" class="py-name" href="#" onclick="return doclink('link-8', 'endGame', 'link-4');">endGame</a></tt><tt class="py-op">(</tt><tt id="link-9" class="py-name"><a title="ErrorCodes.CODE_0x0
core.engine.GameLogic.CODE_0x0
core.engine.InputSystem.CODE_0x0
core.start.Start.CODE_0x0" class="py-name" href="#" onclick="return doclink('link-9', 'CODE_0x0', 'link-5');">CODE_0x0</a></tt><tt class="py-op">)</tt> </tt>
<a name="L51"></a><tt class="py-lineno"> 51</tt>  <tt class="py-line">             </tt>
<a name="L52"></a><tt class="py-lineno"> 52</tt>  <tt class="py-line">        <tt class="py-keyword">if</tt> <tt class="py-keyword">not</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">y</tt> <tt class="py-op">+</tt> <tt class="py-op">(</tt><tt id="link-10" class="py-name" targets="Variable Properties.MAP_ROWS=Properties-module.html#MAP_ROWS,Variable core.content.Map.MAP_ROWS=core.content.Map-module.html#MAP_ROWS,Variable core.engine.GameLogic.MAP_ROWS=core.engine.GameLogic-module.html#MAP_ROWS,Variable core.engine.InputSystem.MAP_ROWS=core.engine.InputSystem-module.html#MAP_ROWS,Variable gfx.Hud.MAP_ROWS=gfx.Hud-module.html#MAP_ROWS,Variable gfx.Tileset.MAP_ROWS=gfx.Tileset-module.html#MAP_ROWS"><a title="Properties.MAP_ROWS
core.content.Map.MAP_ROWS
core.engine.GameLogic.MAP_ROWS
core.engine.InputSystem.MAP_ROWS
gfx.Hud.MAP_ROWS
gfx.Tileset.MAP_ROWS" class="py-name" href="#" onclick="return doclink('link-10', 'MAP_ROWS', 'link-10');">MAP_ROWS</a></tt> <tt class="py-op">-</tt> <tt class="py-number">5</tt><tt class="py-op">)</tt> <tt class="py-op">*</tt> <tt id="link-11" class="py-name" targets="Variable Properties.TILESET_TILE_HEIGHT=Properties-module.html#TILESET_TILE_HEIGHT,Variable core.content.Map.TILESET_TILE_HEIGHT=core.content.Map-module.html#TILESET_TILE_HEIGHT,Variable core.engine.GameLogic.TILESET_TILE_HEIGHT=core.engine.GameLogic-module.html#TILESET_TILE_HEIGHT,Variable core.engine.InputSystem.TILESET_TILE_HEIGHT=core.engine.InputSystem-module.html#TILESET_TILE_HEIGHT,Variable gfx.Hud.TILESET_TILE_HEIGHT=gfx.Hud-module.html#TILESET_TILE_HEIGHT,Variable gfx.Tileset.TILESET_TILE_HEIGHT=gfx.Tileset-module.html#TILESET_TILE_HEIGHT"><a title="Properties.TILESET_TILE_HEIGHT
core.content.Map.TILESET_TILE_HEIGHT
core.engine.GameLogic.TILESET_TILE_HEIGHT
core.engine.InputSystem.TILESET_TILE_HEIGHT
gfx.Hud.TILESET_TILE_HEIGHT
gfx.Tileset.TILESET_TILE_HEIGHT" class="py-name" href="#" onclick="return doclink('link-11', 'TILESET_TILE_HEIGHT', 'link-11');">TILESET_TILE_HEIGHT</a></tt> <tt class="py-op">&lt;=</tt> <tt class="py-number">0</tt><tt class="py-op">:</tt> </tt>
<a name="L53"></a><tt class="py-lineno"> 53</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">keys</tt><tt class="py-op">[</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">K_w</tt><tt class="py-op">]</tt><tt class="py-op">:</tt> </tt>
<a name="L54"></a><tt class="py-lineno"> 54</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">y</tt> <tt class="py-op">-=</tt> <tt id="link-12" class="py-name" targets="Variable Properties.MAP_SPEED=Properties-module.html#MAP_SPEED,Variable core.content.Map.MAP_SPEED=core.content.Map-module.html#MAP_SPEED,Variable core.engine.GameLogic.MAP_SPEED=core.engine.GameLogic-module.html#MAP_SPEED,Variable core.engine.InputSystem.MAP_SPEED=core.engine.InputSystem-module.html#MAP_SPEED,Variable gfx.Hud.MAP_SPEED=gfx.Hud-module.html#MAP_SPEED,Variable gfx.Tileset.MAP_SPEED=gfx.Tileset-module.html#MAP_SPEED"><a title="Properties.MAP_SPEED
core.content.Map.MAP_SPEED
core.engine.GameLogic.MAP_SPEED
core.engine.InputSystem.MAP_SPEED
gfx.Hud.MAP_SPEED
gfx.Tileset.MAP_SPEED" class="py-name" href="#" onclick="return doclink('link-12', 'MAP_SPEED', 'link-12');">MAP_SPEED</a></tt> </tt>
<a name="L55"></a><tt class="py-lineno"> 55</tt>  <tt class="py-line">                 </tt>
<a name="L56"></a><tt class="py-lineno"> 56</tt>  <tt class="py-line">        <tt class="py-keyword">if</tt> <tt class="py-keyword">not</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">y</tt> <tt class="py-op">+</tt> <tt class="py-number">5</tt> <tt class="py-op">*</tt> <tt id="link-13" class="py-name"><a title="Properties.TILESET_TILE_HEIGHT
core.content.Map.TILESET_TILE_HEIGHT
core.engine.GameLogic.TILESET_TILE_HEIGHT
core.engine.InputSystem.TILESET_TILE_HEIGHT
gfx.Hud.TILESET_TILE_HEIGHT
gfx.Tileset.TILESET_TILE_HEIGHT" class="py-name" href="#" onclick="return doclink('link-13', 'TILESET_TILE_HEIGHT', 'link-11');">TILESET_TILE_HEIGHT</a></tt> <tt class="py-op">&gt;=</tt> <tt id="link-14" class="py-name" targets="Variable Properties.GAMELOGIC_SCREEN_HEIGHT=Properties-module.html#GAMELOGIC_SCREEN_HEIGHT,Variable core.content.Map.GAMELOGIC_SCREEN_HEIGHT=core.content.Map-module.html#GAMELOGIC_SCREEN_HEIGHT,Variable core.engine.GameLogic.GAMELOGIC_SCREEN_HEIGHT=core.engine.GameLogic-module.html#GAMELOGIC_SCREEN_HEIGHT,Variable core.engine.InputSystem.GAMELOGIC_SCREEN_HEIGHT=core.engine.InputSystem-module.html#GAMELOGIC_SCREEN_HEIGHT,Variable gfx.Hud.GAMELOGIC_SCREEN_HEIGHT=gfx.Hud-module.html#GAMELOGIC_SCREEN_HEIGHT,Variable gfx.Tileset.GAMELOGIC_SCREEN_HEIGHT=gfx.Tileset-module.html#GAMELOGIC_SCREEN_HEIGHT"><a title="Properties.GAMELOGIC_SCREEN_HEIGHT
core.content.Map.GAMELOGIC_SCREEN_HEIGHT
core.engine.GameLogic.GAMELOGIC_SCREEN_HEIGHT
core.engine.InputSystem.GAMELOGIC_SCREEN_HEIGHT
gfx.Hud.GAMELOGIC_SCREEN_HEIGHT
gfx.Tileset.GAMELOGIC_SCREEN_HEIGHT" class="py-name" href="#" onclick="return doclink('link-14', 'GAMELOGIC_SCREEN_HEIGHT', 'link-14');">GAMELOGIC_SCREEN_HEIGHT</a></tt><tt class="py-op">:</tt>     </tt>
<a name="L57"></a><tt class="py-lineno"> 57</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">keys</tt><tt class="py-op">[</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">K_s</tt><tt class="py-op">]</tt><tt class="py-op">:</tt> </tt>
<a name="L58"></a><tt class="py-lineno"> 58</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">y</tt> <tt class="py-op">+=</tt> <tt id="link-15" class="py-name"><a title="Properties.MAP_SPEED
core.content.Map.MAP_SPEED
core.engine.GameLogic.MAP_SPEED
core.engine.InputSystem.MAP_SPEED
gfx.Hud.MAP_SPEED
gfx.Tileset.MAP_SPEED" class="py-name" href="#" onclick="return doclink('link-15', 'MAP_SPEED', 'link-12');">MAP_SPEED</a></tt> </tt>
<a name="L59"></a><tt class="py-lineno"> 59</tt>  <tt class="py-line">             </tt>
<a name="L60"></a><tt class="py-lineno"> 60</tt>  <tt class="py-line">        <tt class="py-keyword">if</tt> <tt class="py-keyword">not</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">x</tt> <tt class="py-op">+</tt> <tt class="py-op">(</tt><tt id="link-16" class="py-name"><a title="Properties.MAP_ROWS
core.content.Map.MAP_ROWS
core.engine.GameLogic.MAP_ROWS
core.engine.InputSystem.MAP_ROWS
gfx.Hud.MAP_ROWS
gfx.Tileset.MAP_ROWS" class="py-name" href="#" onclick="return doclink('link-16', 'MAP_ROWS', 'link-10');">MAP_ROWS</a></tt> <tt class="py-op">-</tt> <tt class="py-number">5</tt><tt class="py-op">)</tt> <tt class="py-op">*</tt> <tt id="link-17" class="py-name" targets="Variable Properties.TILESET_TILE_WIDTH=Properties-module.html#TILESET_TILE_WIDTH,Variable core.content.Map.TILESET_TILE_WIDTH=core.content.Map-module.html#TILESET_TILE_WIDTH,Variable core.engine.GameLogic.TILESET_TILE_WIDTH=core.engine.GameLogic-module.html#TILESET_TILE_WIDTH,Variable core.engine.InputSystem.TILESET_TILE_WIDTH=core.engine.InputSystem-module.html#TILESET_TILE_WIDTH,Variable gfx.Hud.TILESET_TILE_WIDTH=gfx.Hud-module.html#TILESET_TILE_WIDTH,Variable gfx.Tileset.TILESET_TILE_WIDTH=gfx.Tileset-module.html#TILESET_TILE_WIDTH"><a title="Properties.TILESET_TILE_WIDTH
core.content.Map.TILESET_TILE_WIDTH
core.engine.GameLogic.TILESET_TILE_WIDTH
core.engine.InputSystem.TILESET_TILE_WIDTH
gfx.Hud.TILESET_TILE_WIDTH
gfx.Tileset.TILESET_TILE_WIDTH" class="py-name" href="#" onclick="return doclink('link-17', 'TILESET_TILE_WIDTH', 'link-17');">TILESET_TILE_WIDTH</a></tt> <tt class="py-op">&lt;=</tt> <tt class="py-number">0</tt><tt class="py-op">:</tt>                </tt>
<a name="L61"></a><tt class="py-lineno"> 61</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">keys</tt><tt class="py-op">[</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">K_a</tt><tt class="py-op">]</tt><tt class="py-op">:</tt> </tt>
<a name="L62"></a><tt class="py-lineno"> 62</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">x</tt> <tt class="py-op">-=</tt> <tt id="link-18" class="py-name"><a title="Properties.MAP_SPEED
core.content.Map.MAP_SPEED
core.engine.GameLogic.MAP_SPEED
core.engine.InputSystem.MAP_SPEED
gfx.Hud.MAP_SPEED
gfx.Tileset.MAP_SPEED" class="py-name" href="#" onclick="return doclink('link-18', 'MAP_SPEED', 'link-12');">MAP_SPEED</a></tt> </tt>
<a name="L63"></a><tt class="py-lineno"> 63</tt>  <tt class="py-line">                 </tt>
<a name="L64"></a><tt class="py-lineno"> 64</tt>  <tt class="py-line">        <tt class="py-keyword">if</tt> <tt class="py-keyword">not</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">x</tt> <tt class="py-op">+</tt> <tt class="py-number">5</tt> <tt class="py-op">*</tt> <tt id="link-19" class="py-name"><a title="Properties.TILESET_TILE_WIDTH
core.content.Map.TILESET_TILE_WIDTH
core.engine.GameLogic.TILESET_TILE_WIDTH
core.engine.InputSystem.TILESET_TILE_WIDTH
gfx.Hud.TILESET_TILE_WIDTH
gfx.Tileset.TILESET_TILE_WIDTH" class="py-name" href="#" onclick="return doclink('link-19', 'TILESET_TILE_WIDTH', 'link-17');">TILESET_TILE_WIDTH</a></tt> <tt class="py-op">&gt;=</tt> <tt id="link-20" class="py-name" targets="Variable Properties.GAMELOGIC_SCREEN_WIDTH=Properties-module.html#GAMELOGIC_SCREEN_WIDTH,Variable core.content.Map.GAMELOGIC_SCREEN_WIDTH=core.content.Map-module.html#GAMELOGIC_SCREEN_WIDTH,Variable core.engine.GameLogic.GAMELOGIC_SCREEN_WIDTH=core.engine.GameLogic-module.html#GAMELOGIC_SCREEN_WIDTH,Variable core.engine.InputSystem.GAMELOGIC_SCREEN_WIDTH=core.engine.InputSystem-module.html#GAMELOGIC_SCREEN_WIDTH,Variable gfx.Hud.GAMELOGIC_SCREEN_WIDTH=gfx.Hud-module.html#GAMELOGIC_SCREEN_WIDTH,Variable gfx.Tileset.GAMELOGIC_SCREEN_WIDTH=gfx.Tileset-module.html#GAMELOGIC_SCREEN_WIDTH"><a title="Properties.GAMELOGIC_SCREEN_WIDTH
core.content.Map.GAMELOGIC_SCREEN_WIDTH
core.engine.GameLogic.GAMELOGIC_SCREEN_WIDTH
core.engine.InputSystem.GAMELOGIC_SCREEN_WIDTH
gfx.Hud.GAMELOGIC_SCREEN_WIDTH
gfx.Tileset.GAMELOGIC_SCREEN_WIDTH" class="py-name" href="#" onclick="return doclink('link-20', 'GAMELOGIC_SCREEN_WIDTH', 'link-20');">GAMELOGIC_SCREEN_WIDTH</a></tt><tt class="py-op">:</tt>                </tt>
<a name="L65"></a><tt class="py-lineno"> 65</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">keys</tt><tt class="py-op">[</tt><tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">K_d</tt><tt class="py-op">]</tt><tt class="py-op">:</tt> </tt>
<a name="L66"></a><tt class="py-lineno"> 66</tt>  <tt class="py-line">                <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">x</tt> <tt class="py-op">+=</tt> <tt id="link-21" class="py-name"><a title="Properties.MAP_SPEED
core.content.Map.MAP_SPEED
core.engine.GameLogic.MAP_SPEED
core.engine.InputSystem.MAP_SPEED
gfx.Hud.MAP_SPEED
gfx.Tileset.MAP_SPEED" class="py-name" href="#" onclick="return doclink('link-21', 'MAP_SPEED', 'link-12');">MAP_SPEED</a></tt> </tt>
</div><a name="L67"></a><tt class="py-lineno"> 67</tt>  <tt class="py-line">             </tt>
<a name="L68"></a><tt class="py-lineno"> 68</tt>  <tt class="py-line">             </tt>
<a name="L69"></a><tt class="py-lineno"> 69</tt>  <tt class="py-line">             </tt>
<a name="InputSystem.isInHud"></a><div id="InputSystem.isInHud-def"><a name="L70"></a><tt class="py-lineno"> 70</tt> <a class="py-toggle" href="#" id="InputSystem.isInHud-toggle" onclick="return toggle('InputSystem.isInHud');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="core.engine.InputSystem.InputSystem-class.html#isInHud">isInHud</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">pos</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="InputSystem.isInHud-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="InputSystem.isInHud-expanded"><a name="L71"></a><tt class="py-lineno"> 71</tt>  <tt class="py-line">        <tt class="py-keyword">for</tt> <tt class="py-name">element</tt> <tt class="py-keyword">in</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">hud</tt><tt class="py-op">.</tt><tt class="py-name">buildBar</tt><tt class="py-op">:</tt> </tt>
<a name="L72"></a><tt class="py-lineno"> 72</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">0</tt><tt class="py-op">]</tt> <tt class="py-op">&gt;=</tt> <tt class="py-name">element</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">0</tt><tt class="py-op">]</tt> <tt class="py-keyword">and</tt> <tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">0</tt><tt class="py-op">]</tt> <tt class="py-op">&lt;=</tt> <tt class="py-name">element</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">0</tt><tt class="py-op">]</tt> <tt class="py-op">+</tt> <tt id="link-22" class="py-name"><a title="Properties.TILESET_TILE_HEIGHT
core.content.Map.TILESET_TILE_HEIGHT
core.engine.GameLogic.TILESET_TILE_HEIGHT
core.engine.InputSystem.TILESET_TILE_HEIGHT
gfx.Hud.TILESET_TILE_HEIGHT
gfx.Tileset.TILESET_TILE_HEIGHT" class="py-name" href="#" onclick="return doclink('link-22', 'TILESET_TILE_HEIGHT', 'link-11');">TILESET_TILE_HEIGHT</a></tt><tt class="py-op">:</tt> </tt>
<a name="L73"></a><tt class="py-lineno"> 73</tt>  <tt class="py-line">                <tt class="py-keyword">if</tt> <tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">1</tt><tt class="py-op">]</tt> <tt class="py-op">&gt;=</tt> <tt class="py-name">element</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">1</tt><tt class="py-op">]</tt> <tt class="py-keyword">and</tt> <tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">1</tt><tt class="py-op">]</tt> <tt class="py-op">&lt;=</tt> <tt class="py-name">element</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">1</tt><tt class="py-op">]</tt> <tt class="py-op">+</tt> <tt id="link-23" class="py-name"><a title="Properties.TILESET_TILE_WIDTH
core.content.Map.TILESET_TILE_WIDTH
core.engine.GameLogic.TILESET_TILE_WIDTH
core.engine.InputSystem.TILESET_TILE_WIDTH
gfx.Hud.TILESET_TILE_WIDTH
gfx.Tileset.TILESET_TILE_WIDTH" class="py-name" href="#" onclick="return doclink('link-23', 'TILESET_TILE_WIDTH', 'link-17');">TILESET_TILE_WIDTH</a></tt><tt class="py-op">:</tt> </tt>
<a name="L74"></a><tt class="py-lineno"> 74</tt>  <tt class="py-line">                    <tt class="py-keyword">return</tt> <tt class="py-name">True</tt><tt class="py-op">,</tt> <tt class="py-name">element</tt> </tt>
<a name="L75"></a><tt class="py-lineno"> 75</tt>  <tt class="py-line">        <tt class="py-keyword">return</tt> <tt class="py-name">False</tt><tt class="py-op">,</tt> <tt class="py-name">None</tt> </tt>
</div><a name="L76"></a><tt class="py-lineno"> 76</tt>  <tt class="py-line">              </tt>
<a name="L77"></a><tt class="py-lineno"> 77</tt>  <tt class="py-line">             </tt>
<a name="InputSystem.mouseMapping"></a><div id="InputSystem.mouseMapping-def"><a name="L78"></a><tt class="py-lineno"> 78</tt> <a class="py-toggle" href="#" id="InputSystem.mouseMapping-toggle" onclick="return toggle('InputSystem.mouseMapping');">-</a><tt class="py-line">    <tt class="py-keyword">def</tt> <a class="py-def-name" href="core.engine.InputSystem.InputSystem-class.html#mouseMapping">mouseMapping</a><tt class="py-op">(</tt><tt class="py-param">self</tt><tt class="py-op">,</tt> <tt class="py-param">evt</tt><tt class="py-op">)</tt><tt class="py-op">:</tt> </tt>
</div><div id="InputSystem.mouseMapping-collapsed" style="display:none;" pad="+++" indent="++++++++"></div><div id="InputSystem.mouseMapping-expanded"><a name="L79"></a><tt class="py-lineno"> 79</tt>  <tt class="py-line">        <tt class="py-docstring">"""</tt> </tt>
<a name="L80"></a><tt class="py-lineno"> 80</tt>  <tt class="py-line"><tt class="py-docstring">        Diese Funktion legt fuer die Maus-Tasten und -Bewegungen verschiedene Funktionalitaeten fest.</tt> </tt>
<a name="L81"></a><tt class="py-lineno"> 81</tt>  <tt class="py-line"><tt class="py-docstring">        @param evt: Event, welches von inputHandling uebergeben wird.</tt> </tt>
<a name="L82"></a><tt class="py-lineno"> 82</tt>  <tt class="py-line"><tt class="py-docstring">        @todo: Drag'n'Drop, Da wo schon eine Wand ist, kann man nichts mehr bauen.</tt> </tt>
<a name="L83"></a><tt class="py-lineno"> 83</tt>  <tt class="py-line"><tt class="py-docstring">        """</tt>  </tt>
<a name="L84"></a><tt class="py-lineno"> 84</tt>  <tt class="py-line">         </tt>
<a name="L85"></a><tt class="py-lineno"> 85</tt>  <tt class="py-line">        <tt class="py-keyword">if</tt> <tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">type</tt> <tt class="py-op">==</tt> <tt class="py-name">pygame</tt><tt class="py-op">.</tt><tt class="py-name">MOUSEBUTTONDOWN</tt><tt class="py-op">:</tt>    <tt class="py-comment">#</tt> </tt>
<a name="L86"></a><tt class="py-lineno"> 86</tt>  <tt class="py-line">            <tt class="py-keyword">if</tt> <tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">button</tt> <tt class="py-op">==</tt> <tt id="link-24" class="py-name" targets="Variable Messages.MOUSE_LEFTCLICK=Messages-module.html#MOUSE_LEFTCLICK,Variable Properties.MOUSE_LEFTCLICK=Properties-module.html#MOUSE_LEFTCLICK,Variable core.content.Map.MOUSE_LEFTCLICK=core.content.Map-module.html#MOUSE_LEFTCLICK,Variable core.engine.GameLogic.MOUSE_LEFTCLICK=core.engine.GameLogic-module.html#MOUSE_LEFTCLICK,Variable core.engine.InputSystem.MOUSE_LEFTCLICK=core.engine.InputSystem-module.html#MOUSE_LEFTCLICK,Variable gfx.Hud.MOUSE_LEFTCLICK=gfx.Hud-module.html#MOUSE_LEFTCLICK,Variable gfx.Tileset.MOUSE_LEFTCLICK=gfx.Tileset-module.html#MOUSE_LEFTCLICK"><a title="Messages.MOUSE_LEFTCLICK
Properties.MOUSE_LEFTCLICK
core.content.Map.MOUSE_LEFTCLICK
core.engine.GameLogic.MOUSE_LEFTCLICK
core.engine.InputSystem.MOUSE_LEFTCLICK
gfx.Hud.MOUSE_LEFTCLICK
gfx.Tileset.MOUSE_LEFTCLICK" class="py-name" href="#" onclick="return doclink('link-24', 'MOUSE_LEFTCLICK', 'link-24');">MOUSE_LEFTCLICK</a></tt><tt class="py-op">:</tt> </tt>
<a name="L87"></a><tt class="py-lineno"> 87</tt>  <tt class="py-line">                <tt class="py-name">bInHud</tt><tt class="py-op">,</tt> <tt class="py-name">elem</tt> <tt class="py-op">=</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt id="link-25" class="py-name" targets="Method core.engine.InputSystem.InputSystem.isInHud()=core.engine.InputSystem.InputSystem-class.html#isInHud"><a title="core.engine.InputSystem.InputSystem.isInHud" class="py-name" href="#" onclick="return doclink('link-25', 'isInHud', 'link-25');">isInHud</a></tt><tt class="py-op">(</tt><tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">)</tt> </tt>
<a name="L88"></a><tt class="py-lineno"> 88</tt>  <tt class="py-line">                <tt class="py-keyword">if</tt> <tt class="py-name">bInHud</tt><tt class="py-op">:</tt> </tt>
<a name="L89"></a><tt class="py-lineno"> 89</tt>  <tt class="py-line">                    <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">selected</tt> <tt class="py-op">=</tt> <tt class="py-name">elem</tt> </tt>
<a name="L90"></a><tt class="py-lineno"> 90</tt>  <tt class="py-line">                <tt class="py-keyword">else</tt><tt class="py-op">:</tt>                                     </tt>
<a name="L91"></a><tt class="py-lineno"> 91</tt>  <tt class="py-line">                    <tt class="py-keyword">if</tt> <tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">0</tt><tt class="py-op">]</tt> <tt class="py-op">&gt;</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">x</tt> <tt class="py-op">+</tt> <tt id="link-26" class="py-name" targets="Variable Properties.MAP_WIDTH=Properties-module.html#MAP_WIDTH,Variable core.content.Map.MAP_WIDTH=core.content.Map-module.html#MAP_WIDTH,Variable core.engine.GameLogic.MAP_WIDTH=core.engine.GameLogic-module.html#MAP_WIDTH,Variable core.engine.InputSystem.MAP_WIDTH=core.engine.InputSystem-module.html#MAP_WIDTH,Variable gfx.Hud.MAP_WIDTH=gfx.Hud-module.html#MAP_WIDTH,Variable gfx.Tileset.MAP_WIDTH=gfx.Tileset-module.html#MAP_WIDTH"><a title="Properties.MAP_WIDTH
core.content.Map.MAP_WIDTH
core.engine.GameLogic.MAP_WIDTH
core.engine.InputSystem.MAP_WIDTH
gfx.Hud.MAP_WIDTH
gfx.Tileset.MAP_WIDTH" class="py-name" href="#" onclick="return doclink('link-26', 'MAP_WIDTH', 'link-26');">MAP_WIDTH</a></tt> <tt class="py-keyword">or</tt> <tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">0</tt><tt class="py-op">]</tt> <tt class="py-op">&lt;</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">x</tt> <tt class="py-keyword">or</tt> <tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">1</tt><tt class="py-op">]</tt> <tt class="py-op">&gt;</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">y</tt> <tt class="py-op">+</tt> <tt id="link-27" class="py-name" targets="Variable Properties.MAP_HEIGHT=Properties-module.html#MAP_HEIGHT,Variable core.content.Map.MAP_HEIGHT=core.content.Map-module.html#MAP_HEIGHT,Variable core.engine.GameLogic.MAP_HEIGHT=core.engine.GameLogic-module.html#MAP_HEIGHT,Variable core.engine.InputSystem.MAP_HEIGHT=core.engine.InputSystem-module.html#MAP_HEIGHT,Variable gfx.Hud.MAP_HEIGHT=gfx.Hud-module.html#MAP_HEIGHT,Variable gfx.Tileset.MAP_HEIGHT=gfx.Tileset-module.html#MAP_HEIGHT"><a title="Properties.MAP_HEIGHT
core.content.Map.MAP_HEIGHT
core.engine.GameLogic.MAP_HEIGHT
core.engine.InputSystem.MAP_HEIGHT
gfx.Hud.MAP_HEIGHT
gfx.Tileset.MAP_HEIGHT" class="py-name" href="#" onclick="return doclink('link-27', 'MAP_HEIGHT', 'link-27');">MAP_HEIGHT</a></tt> <tt class="py-keyword">or</tt> <tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">1</tt><tt class="py-op">]</tt> <tt class="py-op">&lt;</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">y</tt><tt class="py-op">:</tt> </tt>
<a name="L92"></a><tt class="py-lineno"> 92</tt>  <tt class="py-line">                        <tt class="py-keyword">print</tt><tt class="py-op">(</tt><tt id="link-28" class="py-name" targets="Variable Messages.MAP_OOB=Messages-module.html#MAP_OOB,Variable core.engine.GameLogic.MAP_OOB=core.engine.GameLogic-module.html#MAP_OOB,Variable core.engine.InputSystem.MAP_OOB=core.engine.InputSystem-module.html#MAP_OOB"><a title="Messages.MAP_OOB
core.engine.GameLogic.MAP_OOB
core.engine.InputSystem.MAP_OOB" class="py-name" href="#" onclick="return doclink('link-28', 'MAP_OOB', 'link-28');">MAP_OOB</a></tt><tt class="py-op">)</tt> </tt>
<a name="L93"></a><tt class="py-lineno"> 93</tt>  <tt class="py-line">                    <tt class="py-keyword">else</tt><tt class="py-op">:</tt> </tt>
<a name="L94"></a><tt class="py-lineno"> 94</tt>  <tt class="py-line">                        <tt class="py-keyword">if</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">selected</tt> <tt class="py-keyword">is</tt> <tt class="py-keyword">not</tt> <tt class="py-name">None</tt><tt class="py-op">:</tt> </tt>
<a name="L95"></a><tt class="py-lineno"> 95</tt>  <tt class="py-line">                            <tt class="py-name">calculateTilePosition</tt> <tt class="py-op">=</tt> <tt class="py-op">(</tt><tt class="py-op">(</tt><tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">0</tt><tt class="py-op">]</tt> <tt class="py-op">-</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">x</tt><tt class="py-op">)</tt> <tt class="py-op">//</tt> <tt id="link-29" class="py-name"><a title="Properties.TILESET_TILE_WIDTH
core.content.Map.TILESET_TILE_WIDTH
core.engine.GameLogic.TILESET_TILE_WIDTH
core.engine.InputSystem.TILESET_TILE_WIDTH
gfx.Hud.TILESET_TILE_WIDTH
gfx.Tileset.TILESET_TILE_WIDTH" class="py-name" href="#" onclick="return doclink('link-29', 'TILESET_TILE_WIDTH', 'link-17');">TILESET_TILE_WIDTH</a></tt><tt class="py-op">,</tt> <tt class="py-op">(</tt><tt class="py-name">evt</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">1</tt><tt class="py-op">]</tt> <tt class="py-op">-</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">y</tt><tt class="py-op">)</tt> <tt class="py-op">//</tt> <tt id="link-30" class="py-name"><a title="Properties.TILESET_TILE_HEIGHT
core.content.Map.TILESET_TILE_HEIGHT
core.engine.GameLogic.TILESET_TILE_HEIGHT
core.engine.InputSystem.TILESET_TILE_HEIGHT
gfx.Hud.TILESET_TILE_HEIGHT
gfx.Tileset.TILESET_TILE_HEIGHT" class="py-name" href="#" onclick="return doclink('link-30', 'TILESET_TILE_HEIGHT', 'link-11');">TILESET_TILE_HEIGHT</a></tt><tt class="py-op">)</tt> </tt>
<a name="L96"></a><tt class="py-lineno"> 96</tt>  <tt class="py-line">                            <tt class="py-comment"># calculateTileSingleArrayPosition = calculateTilePosition[0] + (calculateTilePosition[1] * MAP_COLS)</tt> </tt>
<a name="L97"></a><tt class="py-lineno"> 97</tt>  <tt class="py-line">                            <tt class="py-name">newPropTile</tt> <tt class="py-op">=</tt> <tt id="link-31" class="py-name"><a title="gfx.Tile
gfx.Tile.Tile" class="py-name" href="#" onclick="return doclink('link-31', 'Tile', 'link-3');">Tile</a></tt><tt class="py-op">(</tt><tt class="py-name">calculateTilePosition</tt><tt class="py-op">,</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">selected</tt><tt class="py-op">.</tt><tt class="py-name">image</tt><tt class="py-op">,</tt> <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">selected</tt><tt class="py-op">.</tt><tt class="py-name">id</tt><tt class="py-op">,</tt> <tt id="link-32" class="py-name" targets="Variable Properties.MAP_TILE_SOLID=Properties-module.html#MAP_TILE_SOLID,Variable core.content.Map.MAP_TILE_SOLID=core.content.Map-module.html#MAP_TILE_SOLID,Variable core.engine.GameLogic.MAP_TILE_SOLID=core.engine.GameLogic-module.html#MAP_TILE_SOLID,Variable core.engine.InputSystem.MAP_TILE_SOLID=core.engine.InputSystem-module.html#MAP_TILE_SOLID,Variable gfx.Hud.MAP_TILE_SOLID=gfx.Hud-module.html#MAP_TILE_SOLID,Variable gfx.Tileset.MAP_TILE_SOLID=gfx.Tileset-module.html#MAP_TILE_SOLID"><a title="Properties.MAP_TILE_SOLID
core.content.Map.MAP_TILE_SOLID
core.engine.GameLogic.MAP_TILE_SOLID
core.engine.InputSystem.MAP_TILE_SOLID
gfx.Hud.MAP_TILE_SOLID
gfx.Tileset.MAP_TILE_SOLID" class="py-name" href="#" onclick="return doclink('link-32', 'MAP_TILE_SOLID', 'link-32');">MAP_TILE_SOLID</a></tt><tt class="py-op">)</tt> </tt>
<a name="L98"></a><tt class="py-lineno"> 98</tt>  <tt class="py-line">                            <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">arMapProps</tt><tt class="py-op">.</tt><tt class="py-name">append</tt><tt class="py-op">(</tt><tt class="py-name">newPropTile</tt><tt class="py-op">)</tt> </tt>
<a name="L99"></a><tt class="py-lineno"> 99</tt>  <tt class="py-line">                            <tt class="py-name">self</tt><tt class="py-op">.</tt><tt class="py-name">map</tt><tt class="py-op">.</tt><tt class="py-name">surfaceProps</tt><tt class="py-op">.</tt><tt class="py-name">blit</tt><tt class="py-op">(</tt><tt class="py-name">newPropTile</tt><tt class="py-op">.</tt><tt class="py-name">image</tt><tt class="py-op">,</tt> <tt class="py-op">(</tt><tt class="py-name">newPropTile</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">0</tt><tt class="py-op">]</tt> <tt class="py-op">*</tt> <tt id="link-33" class="py-name"><a title="Properties.TILESET_TILE_WIDTH
core.content.Map.TILESET_TILE_WIDTH
core.engine.GameLogic.TILESET_TILE_WIDTH
core.engine.InputSystem.TILESET_TILE_WIDTH
gfx.Hud.TILESET_TILE_WIDTH
gfx.Tileset.TILESET_TILE_WIDTH" class="py-name" href="#" onclick="return doclink('link-33', 'TILESET_TILE_WIDTH', 'link-17');">TILESET_TILE_WIDTH</a></tt><tt class="py-op">,</tt> <tt class="py-name">newPropTile</tt><tt class="py-op">.</tt><tt class="py-name">pos</tt><tt class="py-op">[</tt><tt class="py-number">1</tt><tt class="py-op">]</tt> <tt class="py-op">*</tt> <tt id="link-34" class="py-name"><a title="Properties.TILESET_TILE_HEIGHT
core.content.Map.TILESET_TILE_HEIGHT
core.engine.GameLogic.TILESET_TILE_HEIGHT
core.engine.InputSystem.TILESET_TILE_HEIGHT
gfx.Hud.TILESET_TILE_HEIGHT
gfx.Tileset.TILESET_TILE_HEIGHT" class="py-name" href="#" onclick="return doclink('link-34', 'TILESET_TILE_HEIGHT', 'link-11');">TILESET_TILE_HEIGHT</a></tt><tt class="py-op">)</tt><tt class="py-op">)</tt> </tt>
</div></div><a name="L100"></a><tt class="py-lineno">100</tt>  <tt class="py-line"> </tt><script type="text/javascript">
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